All stories*

52 quick stories on the rack · #gaming
5 min

Why Game Characters Have Hidden Collision Shapes

The character on screen and the shape that stops bullets aren't the same object. The physics shortcut behind t…

SISana Iqbal
6 min

How Game Engines Fake Water Reflections

That lake reflection isn't live, it's a snapshot, blended and timed to fool you. A breakdown of the update log…

SISana Iqbal
4 min

Why Gaming Engines Render Particle Effects Differently

Particle effects look cinematic solo but degrade in crowded scenes. The rendering mechanic behind that tradeof…

SISana Iqbal
7 min

How Game Engines Decide Which Sounds You Actually Hear

Every frame, your game silently drops thousands of sounds you'd never notice. The ranking system behind that t…

SISana Iqbal
4 min

Game Engines and the Art of Faking Collision

Invisible geometric stand-ins replace complex 3D shapes in every game you've played. The logic behind the shor…

LPLeo Park
6 min

How Game Engines Put Physics Objects to Sleep

Game engines quietly freeze objects you're not looking at, a mechanism called sleep states. Learn what it is, …

LPLeo Park
5 min

Why Game Engines Render Characters Differently Off-Camera

Game engines quietly swap out detail on characters you can't see, the exact mechanism, why it exists, and when…

LPLeo Park
4 min

How Games Fake Wet Surfaces Without Real Water Physics

Game engines never simulate actual water to make roads look soaked. A roughness value and a borrowed reflectio…

LPLeo Park
6 min

How Games Fake Infinite Draw Distance

Your GPU never renders that distant mountain. It fakes it with layered tricks, and knowing how changes the way…

LPLeo Park
6 min

Why Destructible Environments Have a Hidden Limit

Game engines ration destruction using four specific techniques. Understanding them explains why your rocket la…

SISana Iqbal
6 min

How Games Fake Ambient Occlusion Without Ray Tracing

Games darken corners without tracing a single ray. The screen-space trick behind that shadow, what breaks it, …

SISana Iqbal
7 min

Game Engines and the Art of Dropping Character Shadows

Shadow culling is the invisible art of knowing when to stop rendering a character's shadow. The real mechanic …

SISana Iqbal